(Spoiler alert: Details and plot points about Inception follow.)
Christopher Nolan, director of Memento, and The Dark Knight, tends to let his twisty genre deconstructions speak for themselves. But he agreed to talk to Wired about the decade-long inception of his movie Inception
(on DVD December 7). We talked to him about heists, architecture, and
the difference between ambiguity and a lack of answers. Hint: One is
better (looking at you, Lost).
Wired: Inception has such high ambitions. What did it take to get the script to work?
Christopher Nolan: The problem was that I started
with a heist film structure. At the time, that seemed the best way of
getting all the exposition into the beginning of the movie—heist is the
one genre where exposition is very much part of the entertainment. But I
eventually realized that heist films are usually unemotional. They tend
to be glamorous and deliberately superficial. I wanted to deal with the
world of dreams, and I realized that I really had to offer the audience
a more emotional narrative, something that represents the emotional
world of somebody’s mind. So both the hero’s story and the heist itself
had to be based on emotional concepts. That took years to figure out.
Wired: You mix in other genres as well. There’s a
bit of noir, and in the snow scene you play with the conventions of
James Bond-style action-movies.
Nolan: I’m a lover of movies, so that’s where my
brain went. But I think that’s where a lot of people’s minds would go if
they were constructing an arena in which to conduct this heist. I also
wanted the dreams in Inception to reflect the infinite potential of the
human mind. The Bond movies are these globe-trotting spy thrillers,
filmmaking on a massive scale. The key noir reference is the character
Mal; it was very important to me that she come across as a classic femme
fatale. The character and her relationship to Cobb’s psyche is the
literal mani-festation of what the femme fatale always meant in film
noir—the neurosis of the protagonist, his fear of how little he knows
about the woman he’s fallen in love with, that kind of thing.
Wired: In addition to genre-play, Inception is also a classic heroic epic—a Joseph Campbell The Hero with a Thousand Faces type of story.
Nolan: I’ve never read Joseph Campbell, and I don’t know all that much about story archetypes. But things like The Inferno and the labyrinth and the Minotaur were definitely in my mind.
Wired: There’s a character called Ariadne, named
after the woman who helped guide Theseus through the labyrinth and
defeat the Minotaur.
Nolan: Yeah, I wanted to have that to help explain
the importance of the labyrinth to the audience. I don’t know how many
people pick up on that association when they’re watching the film. It
was just a little pointer, really. I like the idea of her being Cobb’s
guide.
Wired: A common observation about your movie is that the grammar of dreams and the grammar of filmmaking have lots of overlap—Inception
seems to be a movie about making movies. Saito is a producer, Cobb’s a
director, Ariadne’s a writer, and so on. Was that your intention
Nolan: I didn’t intend to make a film about
filmmaking, but it’s clear that I gravitated toward the creative process
that I know. The way the team works is very analogous to the way the
film itself was made. I can’t say that was intentional, but it’s very
clearly there. I think that’s just the result of me trying to be very
tactile and sincere in my portrayal of that creative process.
Wired: Have you read the online discussions of the film?
Nolan: I’ve seen some of it, yeah. People seem to be
noticing the things they’re meant to notice, the things that are meant
to either create ambiguities or push you in one direction or another.
But I’ve also read plenty of very off-the-wall interpretations. One of
the things you do as a writer and as a filmmaker is grasp for resonant
symbols and imagery without necessarily fully understanding it yourself.
And so there are interpretations to be imposed on the film that aren’t
necessarily what I had in my head.
Wired: One of the rules in Inception is
that, in a dream, you never know how you got somewhere. But in
filmmaking, by necessity, you cut from one place to another—for example,
from Paris to Mombasa. Does it indicate that Cobb is in a dream because
you don’t see how he got to Mombasa?
Nolan: Certainly Inception plays with
the relationship between films and dreaming in a number of different
ways. I tried to highlight certain aspects of dreaming that I find to be
true, such as not remembering the beginning of a dream. And that is
very much like the way films tell their stories. But I wouldn’t say I
specifically used the grammar of the film to tell the audience what is
dream and what is reality.
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